Differences
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lore:vampire_hunter_gear [2013/09/14 02:59] galacticcmdr created |
lore:vampire_hunter_gear [2021/12/03 22:51] (current) |
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* [+2] //One-Time Discount.// The Vampire Hunting Gear are conspicuous items. | * [+2] //One-Time Discount.// The Vampire Hunting Gear are conspicuous items. | ||
* [-2] //Vampire Speed// When held in the dominate hand this weapon confers [[rules:Speed#Inhuman Speed]] upon the wielder | * [-2] //Vampire Speed// When held in the dominate hand this weapon confers [[rules:Speed#Inhuman Speed]] upon the wielder | ||
- | * [-2] //Spirit Shot// You can [[rules:Spellcasting#Channel]] Psychokinetic Bullet through the gun firing spiritual bullets. You power is determined by your Discipline, but your attack uses your Shoot skill. You take Mental Stress as Channeling. | + | * [-2] //Spirit Shot// You can [[rules:Spellcraft#Channel]] Psychokinetic Bullet through the gun firing spiritual bullets. You power is determined by your Conviction, but your attack uses your Shoot skill. You take Mental Stress as Channeling. |
* [-1] //Vampires Fear Me.// Possessor gains +2 shifts when they attack a vampire. | * [-1] //Vampires Fear Me.// Possessor gains +2 shifts when they attack a vampire. | ||
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* [+2] //One-Time Discount.// The Vampire Hunting Gear are conspicuous items. | * [+2] //One-Time Discount.// The Vampire Hunting Gear are conspicuous items. | ||
* [-2] //Vampire Speed// When held in the dominate hand this weapon confers [[rules:Speed#Inhuman Speed]] upon the wielder | * [-2] //Vampire Speed// When held in the dominate hand this weapon confers [[rules:Speed#Inhuman Speed]] upon the wielder | ||
- | * [-2] //Spirit Shot// You can [[rules:Spellcasting#Channel]] Psychokinetic Bullet through the gun firing spiritual bullets. You power is determined by your Discipline, but your attack uses your Shoot skill. You take Mental Stress as Channeling. | + | * [-2] //Spirit Shot// You can [[rules:Spellcraft#Channel]] Psychokinetic Bullet through the gun firing spiritual bullets. You power is determined by your Discipline, but your attack uses your Shoot skill. You take Mental Stress as Channeling. |
* [-1] //Vampires Fear Me.// Possessor gains +2 shifts when they attack a vampire. | * [-1] //Vampires Fear Me.// Possessor gains +2 shifts when they attack a vampire. | ||
* [-1] //Vampire Tricks do not Fool Me.// Armor:2 Mental vs. Vampirism powers. | * [-1] //Vampire Tricks do not Fool Me.// Armor:2 Mental vs. Vampirism powers. |