Vampire Hunter Gear

Although represented as a pair of items, in fact the gear is considered a single Item of Power. However, because of its dual nature a character can only purchase part of it at a time.

Cost

  • Knife Only: 3 Refresh
  • Gun Only: 3 Refresh
  • Both: 8 Refresh

This large (8“ long) gold crucifix actually as a concealed knife in the base that extends from a stud on the top. Along the flat of the blade is etched Our Father who art in heaven and the front has a splatter of small rubies. As a work of 16th Century Art it is quite valuable, but what makes it desired is it vampire hunting abilities.

Musts: You must have an aspect related to your possession of this item.

Effects:

  • [-0] Purpose. The Crucifixion powers come from the spirit of the wielder and their desire to slay vampires. The bearer doesn't have to live up to any moral standard; except for the extermination of all vampire kind.
  • [-0] It Is What It Is. It is a crucifix with a conceals switchblade. Weapon:1
  • [-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
  • [-0] None Before Me This crucifix must be held in your off-hand to gain its abilities.
  • [+2] One-Time Discount. The Vampire Hunting Gear are conspicuous items.
  • [-1] Holy. As one might expect from an item that draws its power from the soul, the Crucifix is holy. Its touch is like that of holy water.
  • [-3] Vampire Hunter When facing a vampire, the wielder may spend a fate point to stratify the catch on their Toughness powers for a single scene.
  • [-1] Vampire Tricks do not Fool Me. Armor:2 Mental vs. Vampirism powers.

This gun is a silver .50 caliber smooth bore percussion cap muzzle-loading pistol. Along the barrel is etched Jesus Christ is in heaven now This weapon was fashioned to slay vampires and it does it very well.

Musts: You must have an aspect related to your possession of this item.

Effects:

  • [-0] Purpose. The pistol's powers come from the spirit of the wielder and their desire to slay vampires. The bearer doesn't have to live up to any moral standard; except for the extermination of all vampire kind.
  • [-0] It Is What It Is. It is a cap-fired black powder pistol. Weapon:3
  • [-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
  • [-0] None Before Me This gun must be held in your dominate hand to gain its abilities.
  • [+2] One-Time Discount. The Vampire Hunting Gear are conspicuous items.
  • [-2] Vampire Speed When held in the dominate hand this weapon confers Inhuman Speed upon the wielder
  • [-2] Spirit Shot You can Channel Psychokinetic Bullet through the gun firing spiritual bullets. You power is determined by your Conviction, but your attack uses your Shoot skill. You take Mental Stress as Channeling.
  • [-1] Vampires Fear Me. Possessor gains +2 shifts when they attack a vampire.

When a single person possess both the Crucifix and the Gun, it functions as the following. In order to work the Crucifix must be in the off-hand and the gun in the dominate hand.

  • [-0] Purpose. The item's powers come from the spirit of the wielder and their desire to slay vampires. The bearer doesn't have to live up to any moral standard; except for the extermination of all vampire kind.
  • [-0] It Is What It Is. A black powder pistol (Weapon:3) and a Crucifix (Weapon:1)
  • [-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
  • [-0] None Before Me This items must be held in your hands to gain its abilities.
  • [+2] One-Time Discount. The Vampire Hunting Gear are conspicuous items.
  • [-2] Vampire Speed When held in the dominate hand this weapon confers Inhuman Speed upon the wielder
  • [-2] Spirit Shot You can Channel Psychokinetic Bullet through the gun firing spiritual bullets. You power is determined by your Discipline, but your attack uses your Shoot skill. You take Mental Stress as Channeling.
  • [-1] Vampires Fear Me. Possessor gains +2 shifts when they attack a vampire.
  • [-1] Vampire Tricks do not Fool Me. Armor:2 Mental vs. Vampirism powers.
  • [-2] They Cannot Hurt Me. Possessor gains Inhuman Toughness
  • [-2] They Cannot Wound Me. Possessor gains Inhuman Recovery
  • [-1] Holy. As one might expect from an item that draws its power from the soul, the Crucifix is holy. Its touch is like that of holy water.
  • [-3] Vampire Hunter When facing a vampire, the wielder may spend a fate point to stratify the catch on their Toughness powers for a single scene.
  • [+4]] Defiant of Vampires. Toughness and Recovery only work vs Vampires. It works against all attacks by Vampires, even using mundane weapons, but they must have vampirisim.