Strength

Nothing matches supernatural strength for putting a hurt on an opponent quickly and decisively. Sadly for humanity, usually that opponent is…humanity.

Like any of the physical “building block” categories (see also Speed on page 178, and Toughness on page 184), Strength is divided first and foremost into three levels—Inhuman, Supernatural, and Mythic. You must have a high concept that fits taking one of these abilities. The Mythic level is nearly always reserved for potent NPCs, but even the Inhuman level can change the nature of the battlefield.

Cost Power Effects
-2 Inhuman Strength
-4 Supernatural Strength
-6 Mythic Strength

You are able to lift more and hit harder than the average human can, due to your supernatural heritage.

Improved Lifting. Whenever lifting or breaking inanimate things, you gain a +3 to your Physique score.

Bruising Strength. Roll Physique at +1 whenever Creating an Advantage that involves grappling.

Hammer Blows. With attacks that depend on muscular force (Fists, thrown Weapons, etc.), you are at +2 to damage, increasing the stress dealt by two on a successful hit.

You have supernatural strength — you're able to lift and break things you shouldn't be able to, and people who get in your way tend to be very, very sorry.

Musts: Supernatural Strength replaces Inhuman Strength if taken.

Superior Lifting. Whenever lifting or breaking inanimate things, you gain a +6 to your Physique score.

Bludgeoning Strength. Roll Physique at +2 whenever Creating an Advantage that involves grappling.

Lethal Blows. With attacks that depend on muscular force (Fists, thrown Weapons, etc.), you are at +4 to damage, increasing the stress dealt by four on a successful hit. Be careful; it's casually easy to kill someone with a simple punch at this level.

Your strength is a thing out of legend — legends that feature you. This ability is usually only available to NPCs.

Musts: Mythic Strength replaces Inhuman or Supernatural Strength if taken.

Supreme Lifting. Whenever lifting or breaking inanimate things, you gain a +12 to your Physique score.

Unstoppable Strength. Roll Physique at +4 whenever Creating an Advantage that involves grappling.

Devastating Blows. With attacks that depend on muscular force (Fists, thrown Weapons, etc.), you are at +6 to damage, increasing the stress dealt by six on a successful hit.