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rules:spellcraft [2013/09/13 20:29]
galacticcmdr created
rules:spellcraft [2021/12/03 22:51] (current)
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 ====== Spellcraft ====== ====== Spellcraft ======
  
-Though certainly not exclusive to mankind, spellcraft is one of the few ways that mortal man can compete with the creatures of the Nevernever. True practitioners such as wizards are few and far between (and often come out of specific human bloodlines),​ but there are lesser practitioners out there as well, able to deliver in less refined and more specific ways.+Though certainly not exclusive to mankind, spellcraft is one of the few ways that mortal man can compete with the creatures of the [[locations:​Nevernever]]. True practitioners such as wizards are few and far between (and often come out of specific human bloodlines),​ but there are lesser practitioners out there as well, able to deliver in less refined and more specific ways.
  
 Regardless how you pursue it, if you’re a mortal spellcaster,​ you can cause technology to short out around you (see the principles of hexing on page 228). Regardless how you pursue it, if you’re a mortal spellcaster,​ you can cause technology to short out around you (see the principles of hexing on page 228).
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 </​WRAP>​ </​WRAP>​
  
-  * FirstYou've taken a life with the use of magic, turning a little bit of your soul dark. +  ​* **First** You've taken a life with the use of magic, turning a little bit of your soul dark. 
-  * SecondYou've transformed someone with the use of magic, destroying your victim’s original body and, quite probably, mind. +  ​* **Second** You've transformed someone with the use of magic, destroying your victim’s original body and, quite probably, mind. 
-  * ThirdYou've invaded someone’s thoughts with the use of magic, violating the privacy of your victim’s mind. +  ​* **Third** You've invaded someone’s thoughts with the use of magic, violating the privacy of your victim’s mind. 
-  * FourthYou've enthralled or otherwise laid a compulsion upon another being with magic, likely causing long-term psychological trauma to your victim. +  ​* **Fourth** You've enthralled or otherwise laid a compulsion upon another being with magic, likely causing long-term psychological trauma to your victim. 
-ŠŠ  * FifthYou've reached beyond the borders of life and death with your magic, upsetting the natural order of the universe. +  ​* **Fifth** You've reached beyond the borders of life and death with your magic, upsetting the natural order of the universe. 
-  * SixthYou've swum against the flow of time, upsetting the natural order of the universe. +  ​* **Sixth** You've swum against the flow of time, upsetting the natural order of the universe. 
-  * SeventhYou've sought knowledge from beyond the Outer Gates, or otherwise drawn power from that forbidden source, upsetting the natural order of the universe.+  ​* **Seventh** You've sought knowledge from beyond the Outer Gates, or otherwise drawn power from that forbidden source, upsetting the natural order of the universe.
  
  
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 **Trouble Comes in Threes** Increase the spellcasting bonus by one if you have three or more Lawbreaker abilities in any combination (i.e., if you've broken three or more Laws of Magic, sporting a Lawbreaker ability for each one), making the maximum possible bonus +3. **Trouble Comes in Threes** Increase the spellcasting bonus by one if you have three or more Lawbreaker abilities in any combination (i.e., if you've broken three or more Laws of Magic, sporting a Lawbreaker ability for each one), making the maximum possible bonus +3.
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