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rules:character_design [2015/03/20 13:44]
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-~~NOTOC~~ 
-====== Character Design ====== 
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-===== Power Level ===== 
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-^ ^ ^  Skills ​ ^^^^ 
-^ Power Level  ^  Refresh ​ ^  Points ^  Cap  ^ Pyramid ​ ^  Base Level  ^ 
-| Feet in Water  |  4  |  16  |  Good(+3) ​ | 3, 3, 2, 2, 2, 1, 1, 1, 1  |  Mediocre(+0) ​ | 
-| Up to Your Waist  |  6  |  20  |  Great(+4) ​ | 4, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1  |  Mediocre(+0) ​ | 
-| Chest Deep  |  8  |  26  |  Great(+4) ​ | 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1  |  Mediocre(+0) ​ | 
-| Submerged ​ |  10  |  35  | Superb(+5) ​ | 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1  |  Mediocre(+0) ​ | 
-| Drowning ​ |  12  |  50  | Fantastic(+5) ​ | 6, 5, 5, 4, 4, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2  |  Average(+1) ​ | 
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-Starting Refresh uses the Dresden Depth rules from the book. Pure Mortals still receive a +2 Refresh Pure Mortal Bonus. 
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-<WRAP info center round 80%> 
-The number of skill points for a starting Submerged game is actually less than given to a Chest Deep game. This is because the base skill level has been increased to Average. This means that any skill not on your character sheet is assumed to be Average(+1),​ not Mediocre(+0). 
-</​WRAP>​ 
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-===== Aspects ===== 
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-  * High Concept 
-  * Trouble 
-  * Phase Trio. 
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-==== Skills ===== 
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-Starting characters will gain skill points as per the table above, using the Skill Pyramid from FateCORE. 
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-===== Stress Tracks ==== 
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-Remove the Social Stress Track, will use Mental instead for those situations 
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-===== Stunts ===== 
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-Stunts will be designed according to FateCORE. Those stunts found in the Dresden book will be reworked if necessary and found [[Stunts|here]]. 
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-===== Supernatural Powers ===== 
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-These are designed using the Extras section in FateCORE. The stunts that are in the Dresden RPG book will be reworked and found [[Supernatural Powers|here]]). 
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-For those characters that elect not to take any Supernatural Powers 
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-{{tag>​dresdencore}}