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rules:actions_and_outcomes [2013/09/13 00:37] galacticcmdr |
rules:actions_and_outcomes [2015/03/20 13:42] galacticcmdr removed |
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* **When you Fail** at an attack, you don’t cause any harm to your target. (It also means that your target succeeded on the defend action, which might mean you get saddled with other effects.) | * **When you Fail** at an attack, you don’t cause any harm to your target. (It also means that your target succeeded on the defend action, which might mean you get saddled with other effects.) | ||
- | * **When you Tie** an attack, you don’t cause any harm, but you gain a [[aspects#boosts|boost]]. | + | * **When you Tie** an attack, you don’t cause any harm, but you gain a [[fatesrd>boosts|boost]]. |
- | * **When you Succeed** on an attack, you inflict a **hit** on your target equal to the number of shifts you got. That forces the target to try and "buy off" the value of your hit by taking [[damage#stress]] or [[damage#consequences]]; if that’s not possible, your target gets taken out of the conflict. | + | * **When you Succeed** on an attack, you inflict a **hit** on your target equal to the number of shifts you got. That forces the target to try and "buy off" the value of your hit by taking [[fatesrd>stress]] or [[fatesrd>consequences]]; if that’s not possible, your target gets taken out of the conflict. |
* **When you Succeed with Style** on an attack, it works like a normal success, but you also have the option to reduce the value of your hit by one to gain a boost as well. | * **When you Succeed with Style** on an attack, it works like a normal success, but you also have the option to reduce the value of your hit by one to gain a boost as well. | ||
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* **When you Fail** at a defense, you suffer the consequences of whatever you were trying to prevent. You might take a hit, or you might have someone else's advantage stuck to you. | * **When you Fail** at a defense, you suffer the consequences of whatever you were trying to prevent. You might take a hit, or you might have someone else's advantage stuck to you. | ||
- | * **When you Tie** a defense, you grant your opponent a [[aspects#boosts|boost]]. | + | * **When you Tie** a defense, you grant your opponent a [[fatesrd>boosts|boost]]. |
* **When you Succeed** at a defense, you successfully avoid the attack or the attempt to gain an advantage on you. | * **When you Succeed** at a defense, you successfully avoid the attack or the attempt to gain an advantage on you. | ||
* **When you Succeed with Style** at a defense, it works like a normal success, but you also gain a boost as you turn the tables momentarily. | * **When you Succeed with Style** at a defense, it works like a normal success, but you also gain a boost as you turn the tables momentarily. | ||
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{{tag>dresdencore}} | {{tag>dresdencore}} | ||
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