Card Sharp

Card Sharp, he cannot remember his life or name before he was chosen, works with Chike to exercise the will of Thoth. He is currently the Hand of Thoth, as such he takes a direct hand when needed. He prefers to dress in a business suit, white shirt, tie, and expensive Italian shoes; however he can only do that when Chike buys him clothes as he is a Sucker for a Pretty Face and will spend whatever money he has on “helping” women in need. The only constant is the Tarot Deck given to him by Thoth, which he finds himself often acting more as a Slave to the Tarot Deck rather than its master.

  • Minor Arcana (1-10, Princess, Prince, Queen, Knight)
    • Swords (Air)
      • 1 The Root of the Power
      • 2 Peace
      • 3 Sorrow
      • 4 Truce
      • 5 Defeat
      • 6 Science
      • 7 Futility
      • 8 Interference
      • 9 Cruelty
      • 10 Ruin
    • Wands (Fire)
      • 1 The Root of the Power
      • 2 Dominion
      • 3 Virtue
      • 4 Completion
      • 5 Strife
      • 6 Victory
      • 7 Valor
      • 8 Swiftness
      • 9 Strength
      • 10 Oppression
    • Cups (Water)
      • 1 The Root of the Power
      • 2 Love
      • 3 Abundance
      • 4 Luxury
      • 5 Disappointment
      • 6 Pleasure
      • 7 Debauch
      • 8 Indolence
      • 9 Happiness
      • 10 Satiety
    • Disks (Earth)
      • 1 The Root of the Power
      • 2 Change
      • 3 Work
      • 4 Power
      • 5 Worry
      • 6 Success
      • 7 Failure
      • 8 Prudence
      • 9 Gain
      • 10 Wealth
  • Major Arcana (greater secrets or trump cards)
    • The Magus
    • The Priestess
    • The Empress
    • The Emperor
    • The Hierophant
    • The Lovers
    • The Chariot
    • Adjustment
    • The Hermit
    • Fortune
    • Lust
    • The Hanged Man
    • Death
    • Art
    • The Devil
    • The Tower
    • The Star
    • The Moon
    • The Sun
    • Aeon
    • The Universe
    • The Fool
  • Aspects
    • Hand of Thoth (HC)
    • A sucker for a pretty face (T)
    • Slave to the Tarot Deck
  • Skills
    • Great(+4): Conviction, Discipline
    • Good(+3): Physique, Lore
    • Fair(+2): Notice, Deceive, Shoot
    • Average(+1): Athletics, Contacts, Fight, Stealth
  • Powers/Stunts
    • Evocation (-3)
      • Air, Earth, Fire, Water
    • Thaumaturgy (-3)
    • Refinement (-1)
    • Lawbreaker: the first (-1)
    • The Sight (-1)
    • Soulgaze (-0)
    • Wizard's Constitution (-0)
    • Marked by Thoth (-1)
    • Modular Abilities (-4)
      • Based upon Major Arcana used
    • Catch: Holy (+1)

Refresh Cost: -13