Evan Montrose

Educated in magic by his father and in mundane matters by the finest Baltimore prep schools and European colleges, Evan Montrose’s hope of spending a few post-Oxford years sailing with his best friends Maya McKenzie and “Biff” Abernathy was interrupted by his father’s mysterious death. He’s returned to the manor (see page 393) as a well-trained wizard of the White Council, but lacking the seasoning to go with his power. The Wardens want to recruit him, but he’s managed to evade their attempts thus far. Evan is meticulous, detail-oriented, and a bit of a neat freak. Despite his tendency toward indulging his playboy side, he never does anything without a plan.

Evan’s father changed his family name from Montresor after “that bastard Poe” (as Evan’s grandfather wrote in his journal—and remember how long-lived wizards are) wrote “The Cask of Amontillado.” It’s essentially an exposé of the excesses and crimes of (at least) one member of the Montresor family. If you haven’t read it, go read it. Yeah, right now. It’s not long, it’s free on the Web, and it’ll take you about ten minutes. I’ll wait.

Whether or not Montresor was a few bricks shy of a load (ha!), you can understand the family’s unhappiness with Poe. Yeah, Montresor was Evan’s grandfather, or maybe great-grandfather.

Evan doesn't quite believe that “Amontillado” was literally true; he has no idea that he has literal skeletons cluttering his house’s basement. That said, he carries on his family’s resentment of Poe and, by extension, the Dupin Society. Evan knows that he can completely trust Wellington, his personal aide. Biff Abernathy is living in the servant’s quarters in his estate, and Maya McKenzie is a frequent visitor.

Aspects

  • Young White Council Wizard (HC)
  • In Over My Head because I evade responsibility (T)
  • Heir to Montrose;
  • Here's the Precise Plan;
  • Hail Hail the Gang’s All Here;

Skills

  • Great(+4)
    • Discipline
    • Resources
  • Good(+3)
    • Contacts
    • Conviction
    • Lore
  • Fair(+2)
    • Physique
    • Rapport
    • Provoke
    • Scholarship
  • Average(+1)
    • Notice
    • Athletics
    • Crafts
    • Deceive
    • Empathy

Powers

  • Evocation [–3]
  • Thaumaturgy [–3]
  • The Sight [–1]
  • Soulgaze [+0]
  • Wizard’s Constitution [+0]

Specializations

  • Evocation: Elements (Air, Water, Spirit);
    • Control (Air +1)
  • Thaumaturgy:
    • Control (Wards +1)
  • Rote Spells
    • Bise (Air advantage, four shifts):
      • Creates a very strong wind lasting a moment; this is useful for filling a sail with wind, dispersing toxic fumes, or altering wind away from a predator. If Evan needs more power or finer control, the effect is much briefer. Evan must have his staff to cast this rote spell.
    • Bricolage (Air block, three shifts):
      • Creates a three-foot-diameter wall of wind. Evan does not need his staff to cast this rote; he developed it for use in emergencies, such as the time when a palm crashed through the roof of his bungalow during a downpour on Crete…
    • Javelot (Force attack, four shifts):
      • Launches a spear of force at a target. Evan requires the use of his copper rod to cast this rote.
  • Focus Items
    • Oak Staff (defensive power +1 for air)
    • Quartz Pendant (complexity +1 for wards)
    • Copper Rod (offensive power +1 for air and spirit)

Misc

  • Stress
    • Mental = 4
    • Physical = 3
  • Refresh Cost: –7

Notes

Evan is a capable wizard, mustering 3 shifts of well-controlled effects easily, 4 shifts if we’re talking the air element, and more if he pushes himself. He acts at Average initiative in a fight.