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Changes

The base Dresden Files RPG is based upon the pre-FateCORE rules, instead representing a variant of the Spirt of the Century FATE rules. I will be transitioning the game to FateCORE, which requires the following changes.

  1. Uses the Four Actions and Outcomes as outlined in FateCORE

Block

This has been removed. It is now a function of the Create an Advantage as in FateCORE. It is not as rules-heavy as the Block Rules in Dresden, but that is a good thing.

Randall wants to protect a civilian as she flees from two vampires. He creates an advantage on her saying Wall of Air which he creates with his evocation. His skill is Superb(+5) against the basic Fair(+2) defense giving him 2 Free Invokes.

The first vampire attacks the girl, who has an Average(+1) Athletics. It goes badly for her and vampires get 3 shifts - enough to take her out. Randal then uses his 2 Free Invokes to bolster her defense by +4, giving her the victory.

The second vampire now attacks. Randal tells the GM that he wishes to use his Defend roll in place of the girl. His argument is the Wall of Air is still there and available to him, since it was not a boost. The GM agrees and so Randal once again summons up his magic to defend.

Grappling

Removed the overly complicated grappling rules in place of advantages, since aspects are true, allowing attacking with Physique instead of Fight.

<WRAP center round tip 60%> Heinrich wants to put the squeeze on a rather obnoxious troll. On the first exchange she creates the aspect Hand to Hand Grappling and gets a single invoke. On the second exchange she uses the aspect to justify attacking with Physique rather than Fight. </WRAP.

  1. Remove the Social Stress Track, will use Mental instead for those situations

Many of the skill changes are simply renames to the terminology used in FateCORE. A few of the skills are removed and merged with existing skills. The order of the table is according to the Master Skill List for Dresden Files RPG to make conversion easier.

Game Skill Dresden Skill Notes
Notice Alertness Rename
Athletics Athletics
Burglary Burglary
Contacts Contacts
Conviction Conviction
Crafts Craftsmanship Rename
Deceive Deceit Rename
Discipline Discipline
Drive Driving Rename
Empathy Empathy
Physique Endurance Rename
Fight Fists Rename
Shoot Guns Rename
Provoke Intimidation Rename
Investigate Investigation Rename
Lore Lore
Might Merged into Physique
Perform Performance Rename
Presence Merged into Rapport
Rapport Rapport
Resources Resources
Scholarship Scholarship
Stealth Stealth
Survival Broken up into other skills
Weapons Merged into Fight

All stunts must match the FateCORE methodology. They are designed to represent a limited focus of a skill - a specialization. Stunts should be limited to either a single (or at most 2 actions) with a single skill in a limited set of circumstances. For the vast majority of those in the book this will result in no changes.

These are represented as Extras in the FateCORE system - no changes needed from the base rules.