====== Vampire Hunter Gear ====== Although represented as a pair of items, in fact the gear is considered a single Item of Power. However, because of its dual nature a character can only purchase part of it at a time. **Cost** * **Knife Only:** 3 Refresh * **Gun Only:** 3 Refresh * **Both:** 8 Refresh ===== Knife ===== This large (8" long) gold crucifix actually as a concealed knife in the base that extends from a stud on the top. Along the flat of the blade is etched **Our Father who art in heaven** and the front has a splatter of small rubies. As a work of 16th Century Art it is quite valuable, but what makes it desired is it vampire hunting abilities. **Musts:** You must have an aspect related to your possession of this item. **Effects:** * [-0] //Purpose.// The Crucifixion powers come from the spirit of the wielder and their desire to slay vampires. The bearer doesn't have to live up to any moral standard; except for the extermination of all vampire kind. * [-0] //It Is What It Is.// It is a crucifix with a conceals switchblade. Weapon:1 * [-0] //Unbreakable.// As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. * [-0] //None Before Me// This crucifix must be held in your off-hand to gain its abilities. * [+2] //One-Time Discount.// The Vampire Hunting Gear are conspicuous items. * [-1] //Holy.// As one might expect from an item that draws its power from the soul, the Crucifix is holy. Its touch is like that of holy water. * [-3] //Vampire Hunter// When facing a vampire, the wielder may spend a fate point to stratify the catch on their [[rules:Toughness]] powers for a single scene. * [-1] //Vampire Tricks do not Fool Me.// Armor:2 Mental vs. Vampirism powers. ===== Gun ===== This gun is a silver .50 caliber smooth bore percussion cap muzzle-loading pistol. Along the barrel is etched **Jesus Christ is in heaven now** This weapon was fashioned to slay vampires and it does it very well. **Musts:** You must have an aspect related to your possession of this item. **Effects:** * [-0] //Purpose.// The pistol's powers come from the spirit of the wielder and their desire to slay vampires. The bearer doesn't have to live up to any moral standard; except for the extermination of all vampire kind. * [-0] //It Is What It Is.// It is a cap-fired black powder pistol. Weapon:3 * [-0] //Unbreakable.// As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. * [-0] //None Before Me// This gun must be held in your dominate hand to gain its abilities. * [+2] //One-Time Discount.// The Vampire Hunting Gear are conspicuous items. * [-2] //Vampire Speed// When held in the dominate hand this weapon confers [[rules:Speed#Inhuman Speed]] upon the wielder * [-2] //Spirit Shot// You can [[rules:Spellcraft#Channel]] Psychokinetic Bullet through the gun firing spiritual bullets. You power is determined by your Conviction, but your attack uses your Shoot skill. You take Mental Stress as Channeling. * [-1] //Vampires Fear Me.// Possessor gains +2 shifts when they attack a vampire. ===== Both ===== When a single person possess both the Crucifix and the Gun, it functions as the following. In order to work the Crucifix must be in the off-hand and the gun in the dominate hand. * [-0] //Purpose.// The item's powers come from the spirit of the wielder and their desire to slay vampires. The bearer doesn't have to live up to any moral standard; except for the extermination of all vampire kind. * [-0] //It Is What It Is.// A black powder pistol (Weapon:3) and a Crucifix (Weapon:1) * [-0] //Unbreakable.// As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. * [-0] //None Before Me// This items must be held in your hands to gain its abilities. * [+2] //One-Time Discount.// The Vampire Hunting Gear are conspicuous items. * [-2] //Vampire Speed// When held in the dominate hand this weapon confers [[rules:Speed#Inhuman Speed]] upon the wielder * [-2] //Spirit Shot// You can [[rules:Spellcraft#Channel]] Psychokinetic Bullet through the gun firing spiritual bullets. You power is determined by your Discipline, but your attack uses your Shoot skill. You take Mental Stress as Channeling. * [-1] //Vampires Fear Me.// Possessor gains +2 shifts when they attack a vampire. * [-1] //Vampire Tricks do not Fool Me.// Armor:2 Mental vs. Vampirism powers. * [-2] //They Cannot Hurt Me.// Possessor gains [[rules:Toughness#Inhuman Toughness]] * [-2] //They Cannot Wound Me.// Possessor gains [[rules:Toughness#Inhuman Recovery]] * [-1] //Holy.// As one might expect from an item that draws its power from the soul, the Crucifix is holy. Its touch is like that of holy water. * [-3] //Vampire Hunter// When facing a vampire, the wielder may spend a fate point to stratify the catch on their [[rules:Toughness]] powers for a single scene. * [+4]] //Defiant of Vampires.// Toughness and Recovery only work vs Vampires. It works against all attacks by Vampires, even using mundane weapons, but they must have vampirisim. {{tag>item_of_power}}